General Changes

Rogue Talents

Advanced Talents


Martial Rogue

This is an optional archetype for the unchained rogue. A martial rogue sacrifices some of their ability to sneak attack enemies in return for gaining maneuvers that allow them to compete in all forms of combat.

This archetype replaces the sneak attack damage increase at level 3 and every 4 levels thereafter.

Maneuvers: A martial rogue begins her career with knowledge of three martial maneuvers. The disciplines available to her are Mithral Current, Steel Serpent, and Veiled Moon. Once the martial rogue knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by martial rogues is considered an extraordinary ability unless otherwise noted in it or its discipline’s description. A hidden blade’s maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. The martial rogue learns additional maneuvers at higher levels, as indicated on the table below. The maximum level of maneuvers gained through martial rogue levels is limited by those listed in that table as well, although this restriction does not apply to maneuvers added to his maneuvers known through other methods, such as prestige classes or the Advanced Study feat. A hidden blade must meet a maneuver’s prerequisite to learn it. See the Systems and Use chapter in Path of War for more details on how maneuvers are used. Upon reaching 4th level, and at every even numbered initiator level thereafter (6th, 8th, 10th, and so on), the martial rogue can choose to learn a new maneuver in place of one she already knows. In effect, she loses the old maneuver in exchange for the new one. She can choose a new maneuver of any level she likes, as long as she observes the restriction on the highest level maneuvers she knows; the martial rogue need not replace the old maneuver with a maneuver of the same level. She can swap only a single maneuver at any given level. A martial rogue’s initiation modifier is Intelligence, and each martial rogue level is counted as a full initiator level.

Maneuvers Readied: A martial rogue can ready all three of her maneuvers known at 1st level, and as she advances in level and learns more maneuvers, she is able to ready more, but must still choose which maneuvers to ready. A martial rogue must always ready her maximum number of maneuvers readied. She readies her maneuvers by meditating or performing martial katas for ten minutes. The maneuvers she chooses remain readied until she decides to meditate again and change them. The martial rogue does not need to sleep or rest for any long period of time in order to ready her maneuvers; any time she spends ten minutes in meditating, she can change her readied maneuvers. A martial rogue begins an encounter with all her readied maneuvers unexpended, regardless of how many times she might have already used them since she chose them. When she initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (unless she recovers them, as described below). In order for the martial rogue to recover maneuvers, she may spend a full-round action to recover maneuvers equal to her Intelligence modifier, and may move up to her speed when doing so (and make a stealth check if she meets the requirements), in addition, her next attack always counts as a sneak attack. Alternately, the martial rogue may take a moment to reposition, recovering a single maneuver as a standard action.

Stances Known: A martial rogue begins play with knowledge of one stance from any discipline open to martial rogues. At 4th, 7th, 11th, and 13th levels, she can select an additional stance to learn. The maximum level of stances gained through martial rogue levels is limited by those listed in the table below. Unlike maneuvers, stances are not expended and the martial rogue does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently maintaining as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance or discipline description. Unlike with maneuvers, a martial rogue cannot learn a new stance at higher levels in place of one she already knows.

Hidden Specialization (Ex): At 1st level, a martial rogue adds Riven Hourglass, Thrashing Dragon, or Tempest Gale to her list of available disciplines. If the martial rogue does not have that discipline’s associated skill as a class skill, she gains it as a class skill.

Martial Technique: At 1st level a martial rogue gains proficiency with all martial weapons in addition to their normal proficiencies.

Maneuver Progression
Level Known Readied Stances Maximum Maneuver Level
1 3 3 1 1
2 4 3 1 1
3 5 3 1 1
4 6 4 2 2
5 6 4 2 2
6 6 4 2 2
7 7 4 3 3
8 7 4 3 3
9 8 4 3 4
10 8 5 3 4
11 9 5 4 5
12 9 5 4 5
13 10 5 5 6
14 11 5 5 6
15 11 6 5 6
16 12 6 5 6
17 13 6 5 6
18 14 6 5 6
19 14 6 5 6
20 15 7 5 6