General Changes:
- Change will save to good progression.
- Head-Butt: Remove penalty on different creature types, can affect enemies up to one size category larger as well.
- Archetypes for the regular Monk can be used with the Unchained Monk, but will require adjustments to fit the new class design.
Ki Powers:
- Diamond Body - Grants immunity to poison permanently and requires no action or ki. Remove level requirement.
- Cobra Breath - Costs 1 ki and an immediate action and can be used whenever the monk would have been affected by a poison, but isn't due to Diamond Body. Requires level 6 and Diamond Body.
- Diamond Mind - Requires 0 ki if shaken, 1 ki if frightened or panicked.
- Diamond Resilience - Change to 1/2 monk level as DR/-. No level requirement.
- Diamond Soul - Change SR to Monk level +12, lower cost to 1 ki, change duration to 1 hour.
- Elemental Burst - Change to 1d6 damage per monk level, change requirement to level 8, lower cost to 2 ki.
- Insightful Wisdom - Lower cost to 1 ki, remove level requirement.
- Ki Blocker - Costs 0 ki to affect ki pool, 1 ki to affect other point pools, this applies to any class based ability point system and to action points.
- Ki Guardian - Costs 1 ki per two allies, minimum 1. Can affect allies in the monk's reach rather than just adjacent.
- Ki Hurricane - Costs 2 ki total to activate, with no subsequent costs. This ability gives your full sequence of attacks including flurry bonus attacks.
- Slow Fall - Always functions unless the monk is helpless/unconscious/paralyzed, requires no ki, and reduces falling damage by 10 ft per monk level and requires no nearby wall.
- Wind Jump - Change duration to 1 round per monk level. Instead of needing to land every turn, the monk can make an Acrobatics check at the start of his turn (DC 10+6 per round in the air) to remain flying.
- Wholeness of Body - Reduce cost to 1 ki.