The Martial Marksman chooses to focus on combat talents in preference to more versatile feat options.
Proficiencies: Martial Marksmen are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character's first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Archer: The Martial Marksman gains either Sniper sphere or Barrage sphere at 1st level.
This replaces Point-Blank Shot.
Combat Training: The Martial Marksman is considered an adept practitioner, gaining spheres and talents as appropriate. The Martial Marksman uses Wisdom as their practitioner modifier.
This replaces Bonus Feats.
Favored Weapon: The Martial Marksman may choose to apply the effects of Favored Weapon to one discipline talent they know.
This alters Favored Weapon, but does not render Martial Marksman incompatible with other archetypes that alter or replace Favored Weapon.
Athlete: At 7th level, the Martial Marksman gains the Athletics sphere and can expend psionic focus to gain a bonus equal to their Wisdom modifier for any one skill check related to the sphere, such as Athletics to jump with the jump package or Acrobatics to avoid attacks of opportunity with a motion talent. When moving using this ability, their speed increases by 20ft.
This replaces Disengage.
Expert Archer: At 13th level, the Martial Marksman gains two talents which can be from the Sniper or Barrage spheres (or one from both).
This replaces Defensive Shot.