A Shattered Heart: The Shards of Fate
Met Supreme General Isaac Sinclair; discussed
assisting him with tracking down the pieces of an artifact he called the
Shattered Heart, that he planned to use to recover his son whom he lost at the
hands of the blue dragon, Araugauthos. He wanted to test the party and sent them on
a quest to aid the nearby town of Purskul deal with
the undead that have been coming from their crypt.
Immediately upon leaving the highly
protected Guard district, the party was delivered a missive inviting them to
join Bartuc Reniff of house Yellow at the Platinum
Baton later that evening.
After the party made its way across town
to the scepter district, they decided to look around a bit at the different
council member houses located there.
Once at the Platinum Baton the party made
the acquaintance of Ganick Greymane, the owner and
purveyor of the Baton. Whom had already receive instruction to provide the
party with access to a room suitable for a private meeting with the General.
After a brief misunderstanding with one
of the bouncers, the party met with the general and learned a bit more about
who he is what his ultimate goals are surrounding the Shattered Heart (see
above). The topic of him becoming the
next Namarch was briefly discussed but his
uncertainty that anyone else could adequately command the military forces of
Athkatla dominated the conversation.
Later that night the party met with
Bartuc in the Baton who very quickly seemed to set the party on edge with his
insinuation that he wanted them to betray the general and assist house Yellow
in ascending to the seat of Namarch. A threat was
made, a whisper was over heard
and a stool was possessed’ all in attempt to discern more information about
Bartuc and his intentions... all to little avail.
The next morning, upon rounding up
everyone in the party and sharing a meager breakfast, the party was attacked by
a half-orc and a few of his pirate cronies.
The party survived and discovered a handful of admission tickets to an
illegal event knows simply as ‘The Pits’.
While rumors say that this event is a fabrication and that it has never
actually taken place, similar rumors say that it is a place for glory and money
to be won and wagered over the sport of life or death
End Session 1 – Exp gained: 0.65
Total exp: 1.65
Embarked on a journey across western Amn to investigate reports of undead from the crypt in Purskul.
§ Overcame a small band of orcs with a rather large leader that didn’t
look fully orc
§ Defeated an Axebeak that was hunting them in
§ Arrived in Purskul earlier than expected due
to taking the more dangerous route across the delta as opposed to sticking to
Discussed the matter of the crypt with
the Mayor of Purskul, Mattias Duncan, who offered to
pay them 20g each if they ventured there and dealt with whatever was causing the
dead to walk.
Made fast friends with Brian(the
local smith) and his wife, Diane Little of Purskul,
and were invited to take shelter in their home in the rooms of their sons who
had all left to join the Delta watch some years ago.
Investigated the Purskul
Crypt and found some undead being controlled by a necromancer of some
sort. While fighting the necromancer, he
fled and left his minions behind to fight.
A small amount of treasure was discovered by the party in the crypt in
the sarcophagi that were already opened by the necromancer. The party agreed it
was not a good idea to desecrate the other sarcophagi by opening them per the
agreement they had made with the Mayor.
Returned to town and informed the
townsfolk of their success and were paid for their work as well as generously
offered some of their findings to Brian Little even though he could not afford
to pay the party for them.
Decided to venture back to the crypt to
see if they could track the path of the necromancer, only to fall too far
behind and lose the trail due to an unfortunately, abrupt change in the
The party made their way north to Crimmor where they may the librarian friend of Skrevik,
Rodger Faust. He suggested a trip to his
father’s old home to bury the memory once and for all. Skrevik instead found a note and a brooch
asking him to keep the brooch as I belonged to his adopted father’s wife before
she passed. The party sought out some
information on the necromancer in Crimmor only to
come up with limited and unhelpful information.
End Session 2 – Exp gained: 0.55
Total exp: 2.2
Upon returning from Purskul,
the general gave the party the heart artifact and a sending stone to
communicate with him, introduced them to Hakeem the Wall whom
advised investigation into house yellow and red starting with the Diamond Loupe
Party went to the Diamond Loupe and
awkwardly asked about Wendal and stumbled through a conversation with his
Visited Cedric to buy a buckler
Went to moonwell,
had a drink with Arnok Red and inquired about his
allegiance only to get very little info.
Followed to pits, and dealt with an ether trap before discovering a slot
to use their invitations on to access the pits
Gathered info on red and yellow during
the pits, and placed a few bets while depating the
best way and morals of participating in the pit fights
Left the pits and stayed in motel 6 for
the night, spent a few days acquiring some items and crafting while the party
did some information gathering
Returned to general after time had passed
only to find him battle worn. He
explained that it was a certain type of creature and revealed a doppelganger
corpse to the party that seemed to have taken the place of a scholar associate
he knew right here in the guard district.
Upon request of the general the party was
asked to investigate the house of the scholar and see if they could discover
anything. During the investigation of
the house, which was quite disgusting and obviously a doppelganger lair. Through some searching by Tharock, a strange
scroll was found and discovered that it had a strange enchantment on it. Skrevik attempted to use the scroll and had
his mind affected in some distorted way, the party, not knowing exactly what
was happening, decided it best to subdue their comrade as it seemed like he was
attempting to flee.
End Session 3 – Exp gained: 0.45
Total exp: 2.65
The party returned to general Sinclair
with Skrevik under the control of Julia due to him being in an unconscious
state provided by the rest of the party.
The general easily opened the scroll and removed the compulsion from
Skrevik after he explained more about the compulsion’s purpose and Elizabeth
provided some healing. The General then gave the option to stay and investigate
the council or journey in search of the possible location of a second piece of
the shattered heart, based upon the research that his colleague had done, that
he did not share with the party fully.
Party chose to get prepared for the
journey to the south to investigate the possible piece of the artifact.
§ Journeyed south for 5 days and were ambushed by a River drake
§ Journeyed south for 7 more days and stopped at the Tendril’s Oak for a
drink and restock on supplies. Met
Cotton that fat cat, King the owner of the Inn, Darnel the bard(singer
of ballads), Luke the Steroid enhanced bouncer and Samuel, a priest of Lathander.
Samuel requested aid in delivering
something to the head of his faith in Zazesspur,
offering the party 200 gp up front for the trip plus
an almost certain reward from his high priest upon delivery.
§ The party debated whether to help the priest of Lathander
and decided to watch & follow him and eventually possess him in order to discover what he was delivering but would not
divulge to them. A Nacreous Gray Sphere Ioun Stone
worth 10k gp.
During the possession, Julia gave the item to Elizabeth, effectively
stealing the stone. While Skrevik did not seem to think this was an acceptable
course of action and put up a small protest, the rest of the party seemed to
agree that they were mislead into thinking that this
item was not worth the value that Samuel and his high priest described it to
them as and thus justified their actions in stealing it.
§ The next morning after stealing the item, Samuel had ample time to
search through his belongings and confirm that the item was missing and alerted
the other residents of the Inn that there was a thief in their midst. After hearing his plight, Luke and Darnel
agreed to assist Samuel in inquiring with the newcomer adventurers about the
item. When confronted, Elizabeth hid
back in her room and transformed in the form of a fox and then proceeded to
move toward Samuel, Luke warned the party to return the item and leave the Inn
and there would be no harm and no foul…
End Session – Exp gained: 0.2
Total exp: 2.85
The party took measures to amiably
resolve the theft of the ioun stone an received some explanations about why Samuel kept the
stone so secret and why it was so important to the people in his faith.
§ This did not sit well with a good portion of the party and insults and
mockery of his faith ensued at which point he made it clear he did not want
anything to do with the party.
§ Luke also mocked the party and openly offered beatings to anyone who
wanted one. Exchanging a final threat to
Elizabeth which was scoffed at.
Left Tendril’s Oak Inn and headed south
on the King’s road/Coastal Way
Fought a Giant Scorpion
Met Arilia the
Friendly Satyr, who offered her friendship and informed the party of the recent
death of her mate.
§ She offered to trade her mate’s old magical backpack to them at a very
high discount as it reminded her of him and she didn’t
want to continue to possess it. The
party made an offer for the magic bag and Arilia
accepted and in turn offered to hunt with them and share a camp for the
§ After a successful hunt and meal, Arilia
offered to use some of her Fey magic to lullaby the party in a way that would allow
them to enjoy the fruits of their hunt for multiple days.
§ After the party agreed and both Arilia and
the party began to fall asleep, Julia took control of Elizabeth’s body and
threatened Arilia and scared her off due to her
distrust of what she felt the Satyr’s intentions were.
Party discussed the merits/mishaps of
Julia’s manipulation/effects of their encounters and came to a bit of an
understanding, ending with Julia promising to avoid such issues in the future.
Fought a couple Bears, at first attempting
to dissuade them from fighting then ultimately dispatching them
Restocked and sold the wagon in Riatavin
Kept the horses and made their way east
towards the mountains.
§ Came across a Riverside Mill and noted a couple bodies on the ground
and decided to investigate.
End Session – Exp gained: 0.5
Total exp: 3.35
The party investigated the murder scene
at the abandoned Riverside mill only to be attacked my murderous bandits the
moment a party member could be singled out.
The party slew the bandits with no mercy
and found some valuable items left behind from the works of the victims of the
bandits as well as the bandits possessions.
§ These findings led the party to decide to back track and return to
town, in Riatavin they sold their treasures and made
some small purchases.
Back on the path towards the location of
one of the pieces of the Shattered Heart, the party was attacked by an ogre and
his two pet worgs, which were dispatched easily by
the mind manipulations of Julia.
Arriving in the Thornwood, the party
decided to trust in their geographical knowledge to lead them to the right
location and after some effort in trudging through the underbrush, made their
way directly to a ring of stones near the mouth of the River Minta, just what
they were searching for.
Upon trespassing on the stone circle, the
party was immediate set up on by a pair of undead that they recognized as
shadows. Caution and effort proved successful as the party defeated the undead.
End Session – Exp gained 0.45
Total exp: 3.8
After fighting the shadows and doing some
testing of the stone circle, the holy symbol of Cyric appeared on the Menhir. A
moment later Cyric himself seemed to appear before the party and threatened,
“You were warned.” then tore Julia’s form from Elizabeth’s body and with a
surreal ‘pop’ magic seemed to release from the menhir and it toppled over. In front of the Menhir, now stood an elderly
man who represented himself as Ovar.
After introductions and some speculation,
it was determined that Ovar was imprisoned by cultists in the Menhir itself
though his magic had drastically diminished from his telling of it.
Upon interacting with the Menhir, time
itself seemed to swell into Ovar for a moment and centuries of knowledge
flooded back to him as if he was in this time and was never imprisoned. This also caused the Menhir to disintegrate
leaving an easy way to access the tunnels below.
After resting in the Thornwood
the party decided to enter the tunnels that seemed to be hidden beneath the
Menhir. Immediately obvious it was a
hideout devoted to the god Mask the party was met with an odd door with no way
to open it. On closer inspection, old
blood stains were found nearby and it was discovered a
blood tithe was required to enter
The party explored the northern part of
the passage first as it was hewn stone and the south
passage was not and had an ominous thumping coming from it that resembled large
The party found a statue of Haemar and fought a pair of Allips
before discovering that they couldn’t proceed without a key.
The party then backtracked to the natural
cavern and Skrevik snuck down into the area.
This unfortunately alerted the protector of this area
and the party fought an defeated the Mask Golem
The party then explored the Golem Master’s
quarters and found some components for making golems and a key
The party then continued through the
thickening steam and mist and found some steam pools from which came a group of
Steam Mephits that didn’t seem immediately to want to
fight, until the dwarf called them ‘nasty, smelly fairies’
End Session – Exp gained 0.55
Total exp: 4.35
After the dwarf unknowingly insulted the Mephits, the party fought a hard battle but was ultimately victorious
and after some further investigation a small treasure horde was found that the
mephitis had been pilphering.
With all tunnels in this area now
explored, the party decided to return to the door they could not open and try
the key, which worked opening the door to a frightful sight immediately on the
The party was disoriented by the Crypt
thing but thanks to some quick thinking on Ovar’s part, he was able to shunt
the creature out of time for a short period to allow the party to regroup, and
upon regaining their composure, Brutus, Elizabeth’s Courtier, hewed the
creature down in a single devastating blow.
The next room seemed to be something
called a Hall of Masks, a place where the devout and renowned of Mask are
honored by putting their masks on display eternally. The party found a couple masks of some
magical nature and put them away for future use.
Upon venturing further into the complex,
the party found a room with a beautiful mosaic of the sunset upon entering the
room a Gloom Wraith came out of the mosaic and confronted the party. The party was already on its toes and easily
dispatched the undead creature before it could even react to their intrusion.
Once the wraith dissipated, the room shined with daylight coming from the
mosaic, cascading colors all about the room.
The party took inventory of their
abilities and decided it best if they used the rest of the day to collect the
valuables of this place and store them above ground and take the rest of the
day to rest and recover.
After an uneventful night in the
Thornwood, the party returned to the tunnels and went back to where they had
left off. In an effort
to discover what the Mosaic might mean, one of the masks that the party
found was put on an attuned to by Skrevik, immediately revealing an entity
inside of the mask known as Cytheria.
Cytheria did not want anything but for
Skrevik to prove his love to her and in an attempt to save his own life, he
professed that he would cherish her and she
relinquished his senses back to him.
Further into the complex, opening a
storeroom door revealed an Ochre Jelly which was recognized and easily
dispatched, revealing a ring and a silver staff that the jelly was not able to
End Session – Exp gained 0.6
Total exp: 4.95
From the storage area the party decided
to first examine the area near the northern gate and determined they could
bypass the trap within by using the most basic of Ovar’s teleportation
skills. The sparring room held a magical
Quiver and an entrance to what may have once been a barracks for this
complex. It was at this time that the
group discovered that the mirrors in this complex may have been used as portals
to rooms in the very same complex that had simply been lost to time.
Heading north now, into an unknown dark
tunnel, the darkness seemed to creep into their bodies and fatigue them the
farther they went. After reaching a dead
end, the party decided to once again make use of Ovar’s
teleportation magic and quickly remove themselves from the area.
Exploring further into the lower part of
the complex the party discovered what was found to be the guild master’s
quarters in a room that held four identical pillar each carved with a menagerie
of masks upon them along with the most unique of all the mirrors found in this
complex. Connected to the Guild master’s
quarters was a small shrine complex to Mask along with a statue of the god
himself, prostrated on his knees with an inscription.
The party began to discuss where to go
from here and made considerable effort to puzzle out the unknown secrets of
this complex. Using the statues &
mirrors, they were able to successfully bounce a magical light from the shrine
of Mask through the complex and into the northern hallway that was shrouded by
washing away the magic that was effectively hiding the entrance to Haemar’s Crypt.
Having gained access to the crypt, the
party now ventured forth into the Cavern of Fate. Ominously watched over by two massive skulls
that seemed to watch them without taking action, the
group came to a chamber holding a dias topped with a
large sarcophagus and an even more massive statue atop it, all seemingly
created out of a substance known as boneclay, that
can be cultivated by infusing magic into gravesites causing the bones to turn
to a clay that once shaped using water, rehardens stronger than steel. The side of the sarcophagus had an
inscription chiseled into it.
I am not represented by chaos, nor law.
I am part of that which is inevitable.
I am the beginning of the end, and the
end of that which was before.
After some poking about the party
discovered that the statue was a guardian of sort when it struck out at the
party as they fumbled with the structure while searching it for clues. First, Mina was struck and seemed to weather
the blow well. After this the party
became wary but not wary enough. Skrevik
decided to again approach and investigate and was nearly cleaved in twain by
the guardian’s well placed axe swing.
Fortunately, the healing talents and the hand of fate were able to keep
Skrevik from joining his adopted father.
After some time, the old man Ovar
tottered up to the statue and boldly stated the letter “E” aloud. To which the same letters in the word ‘INEVITABLE’ began to glow with
At this point, the others in the party
began again to experiment with what to do until they finally discovered that
speaking the letter aloud and then pressing both of the lit letters at the same
time, released a mechanism that drained the water from a well in the room nearby
and thrust out a pillar with a familiar looking kind of magical stone piece
neatly displayed on it. Menander grasped
the stone and they discussed what it may be.
Landing on new knowledge of Tyr and his missing parts, they summed up
that this must be Tyr’s thumb and that the parts they were seeking must be part
of the Artifact known as Tyr’s Redemption and this must be why Sinclair wants
to recover it so badly.
Some further exploration showed that the
well led down to the source of the River Minta in caverns deep below. As well as the fact that there may be another
entrance to the Cavern of Fate, but the door was not accessible to the party in
any method they could discern.
Upon returning to the Hall of Masks, the party
began to clean up the remainder of the mirrors for loot, and when they removed
the mirror that was holding the focus of the beam of light from the statue of
mask, an audible crack of magical discharge could be heard from farther down
the northern hall. After some
discussion, water began to flood the complex, slowly, but surely. The party took this as their signal to make
haste and leave the complex.
Once back on the surface, the party began
to fashion a sled to carry back the considerable bulk of their treasure. After a day or so, the sled was nearing
completion when they party was attacked out of nowhere by a Putrefied version
of what they determined was a Grey Render.
After some researching and discussion, it was determined that it would
take a somewhat powerful wielder of nature magic to be corrupted and want to
blight the land for such an abomination of a magical beast to exist.
Ovar recollected that the cultists he was
pursuing when he came to this Menhir in his timeline were rumored to be in league
with a Ranger that fit the description of a nature dweller that would commit
such putrefaction as what befell the Render they fought. After some debate and an almost unanimous
vote, the party decided to attempt to track down the cause of this putrefaction
as it was the right thing to do.
End Session – Exp gained 0.55
Total exp: 5.5
The party decided to follow the
recollection of Ovar to try and revisit a location Ovar was aware of. That of a
massive tree to the Northwest.
As the party neared the location of the
tree, not only did they discover that over time the petrified tree had fallen,
but that the area near it was now the home of a giant bee’s nest.
With multiple hives emerging from the
ground, the party decided to keep their distance and make their way to the
fallen tree by giving the bees a wide and respectful berth.
Upon making it to the tree, they deduced
that they were on the right path after discovering a patch of blighted ground
and a few sets of booted humanoid footprints.
Tharock was able to follow the footprints
with some ease but the party was attacked by a pack of
Dire Hyenas in the night along their journey towards the mountains where the
Once reaching the mountains, some further
effort was given to following the tracks and a somewhat well-hidden approach
was discovered with a massive energized magical Gate being sustained via some
magic statues on either side of a chasm that led down to ground that was spell
blighted by the spell plague itself.
While approaching the statues the party
cast some magic and immediately were set upon by a putrefied Remorhaz, which they were able to fight off at the cost of
a few weapons.
After the fight some research and
experimentation were done and the party discovered
that the Gate could be activated but didn’t fully understand how to control its
magic. First opening it to Nessus, the
deepest of the hells and sending one of Elizabeth’s courtesans in to
investigate, where he was quickly dismissed from that plane.
Next the party decided to communicate
with Sinclair about the presence of the portal and discovered that when they
last communicated with him, he did not get their message for some reason and
thus did not yet know that they had recovered the artifact piece. Once he heard this news, he requested that
they return to Athkatla immediately… leaving the party torn between further
investigating the putrefaction and following orders from the General to return
End Session – Exp gained 0.55
Total exp: 6.05
The party decided it was best to return
to the spot where they had stowed their loot and then return to the portal
location and attempt to travel through to shorten their journey.
When they arrived back at the portal
after gathering their plunder, they noticed and were able to successfully sneak
up on a pair of putrefied ettins that were dispatched
The party decided to have Elizabeth
attempt to use the portal this time and then send her courtier through to
investigate. After a few moments, Richter
was resummoned and revealed the had arrived in Athkatla in the courtyard of the
Tower of the Aegis just as planned.
After traversing the portal, they
discovered a couple pieces of information about it. 1) it seemed to be one way
unless someone on the destination end was aware of its presence and made effort
to keep it open, though the method of how to do this was not discovered. 2)
That the travel through what they now knew was called a ‘wormhole’ pushed them
ahead in time, about 36 hours in this particular usage
of it. 3) Magics such as this were created by Ao the overbeing in order to allow
deities and demigods to move across great distances without detection a short
time after the spell plague happened.
The party took some time to meet with
Sinclair who was less than helpful but appreciative to hear their
progress. Also revealing to them that
his colleagues had been successful in their research and think they may have
discovered the location of another piece of the Shattered Heart. Last guarded by Kezef
the Chaos hound. The same primordial that had bitten off Tyr’s right hand after
he was deceived by Tyr and Mystra. Kezef was freed by Cyric and caused a volcano in the Crags
of Neverwinter Wood to erupt as he came through it to the Prime plane. Little is known what happened to Kezef after he was freed other than he sought revenge on
Mask until Mask acquired a legendary blade called Houndsbane
from Mystra and successfully sacrificed his own divine power to his mother,
With this new information the party did
some shopping and sought to gather some information on the true allegiances of
some of the houses in Athkatla. During
their attempt at gathering knowledge, Ovar struggled with staying on task and
was causing some concern amongst the other party members. Upon discovering that Ovar was causing this
issue, Elizabeth blasted him with fire, severely injuring him and causing the
rest of the party to come to his defense, Menander even threatening Elizabeth
with a thorough check-clapping.
Elizabeth summoned Brutus who quickly put both Tharock and Menander on
End Session – Exp gained 0.30
Total exp: 6.35
Attempting to avoid confrontation that
may draw the ire of the Delta Watch, Ovar teleported Menander, Tharock and
himself a good distance away. Both
groups of the party decided it best to avoid the eyes of the guards for a while
and lay low while everyone sorted out their feelings.
Upon returning to the low budget Inn they have been calling home while in Athkatla, the group
agreed to a early evening and to sort out the strife
within the party after everyone had a good night’s rest.
The next morning, the group convened and apologies and clarifications were exchanged,
with a few reasonable asks passed around for the party to acknowledge that they
should seek help. It was agreed upon
that the Temple of Torm would be an acceptable choice and the party ventured to
seek said assistance.
At the Guards District temple of Torm,
the party met up with an ex-adventurer, now high priest of Torm known as Jakob,
the redeemed. After some discussion and
deliberation, Jakob referred the party to gain the aid of his colleagues,
Holvard and Hellen, twins who held great knowledge of both healing and
foresight. After allowing the twins to inspect them and some cryptic
revelations the party decided they no longer required anything from the twins
and departed the temple.
All was well and the group was beginning
to discuss their next course of action when Menander received a sending from
Sinclair requesting they come to the Tower of the
Upon arriving at the Tower, Skrevik chose
once again to stay outside causing Ovar to question why. Only to be kindly requested to mind his own
business by Skrevik.
Sinclair informed the party that Riatavin had sent for aid from Athkatla due to a uprising surrounding some form of blighted creatures that
had attacked the city. The blight itself
manifesting as a disease that spread rapidly amongst the humanoids of the
city. The Psy-priestess
nobles of Riatavin agreed to provide the party with
light riding horses to allow for investigation.
Asking that the party attempt to find the source and core of the blight
and putrefaction while the protectors of the city continued to fight against
any further incursions against the city itself.
The party headed out to investigate the
assumed epicenter of the putrefaction, the massive giant bee
hive/nests near the old fallen Great Tree. They discovered a significant increase in the
putrefaction in areas near water and that the areas that seemed small and
sparce just 6 days ago, were now large and much more frequent.
Upon arriving at the presumed location,
the party cautiously approached the hives after discovering that some of them
had been destroyed. While on cautious
approach, Richter unknowingly interacted with some of the blight and cause the
putrefied bees to signal an alarm.
A battle ensued in which a blighted
ranger of sorts fired arrows and called commands to the other blighted foes
from the perch of the fallen Great Tree.
After seeing his putrefied minions begin to falter, the Blightmaster called to a creature the group identified as a
Duke of Detritus that had been borne of the hive queen through a ritual of
End Session – exp gained 0.20
Total exp: 6.55
The party continued to battle the Blightmaster and his minions, eventually dispatching the
Duke of Detritus in a violent explosion, narrowly
avoided by quick thinking on the part of Ovar.
Moving people as far away from the epicenter of the blast and preventing
Next the party turned its focus on the Blightmaster’s allies, the blighted evoker
and a war priest of Bane. Soon after
their defeat, Elizabeth’s courtier, Brutus once again proved his mettle and
struck a decisive and fatal blow to the Blightmaster
himself, bringing his plague of the land to an end.
Post battle the
party discovered that the disease that they had contracted through interactions
with the blight seemed to wash away after the death of the Blightmaster. Along with the blighted land and waterways as
they journeyed back to Riatavin.
It was also discovered that the plague of
sorts that had been devastating the city’s occupants had miraculously
dissipated, assumed to be linked to the blight and its source, the Blightmaster, the party sought the psi-priestesses and
confirmed that they had completed the task they set out to complete. The
psi-priestesses, grateful for the news, asked if the party would persist to aid
in clean up and aftermath of the blight’s impact on Riatavin. The party seemed to agree that this was not
their task to undertake and declined to help Riatavin
Skrevik made it clear that he would not
be staying in the city due to the discomfort Cytheria was feeling from the
pressure of having to constantly defend herself from mental intrusions upon her
existence. He chose to stay just outside
the city walls in order to please her. In the morning,
Menander was contacted via sending by the general who seemed short and curt in
his order to complete the reconnaissance of the aftermath of Riatavin and return to Athkatla immediately.
The party split up and quickly did some
trading and finished the efforts on gathering the information requested by the
general and then went to meet Skrevik outside the city walls and filled him in
on the need to quickly return to Athkatla, there was a discussion about how to
best travel and ways to quickly return and possibly use the wormhole in the
future if needed. The topic of not
wanting to bring Cytheria into the Tower of the Aegis in the past was briefly
glossed over and dismissed by Skrevik stating that he no longer needed to hide
Cytheria from the general as the psionic officials of Riatavin
had already communicated their thoughts on the matter to him.
Upon returning to Athkatla, the general
seemed displeased with the party due to him recently being given information
about Elizabeth’s practice of sacrificing her still living opponents and
offering their souls to Bane in exchange for the freedom of her people’s
souls. He also expressed his distaste in
the party’s failure to follow up with Riatavin in the
post blight clean up and recovery of the city. As well as,
their seeming prioritization of pursuing the artifact known as the Shattered
Heart over the aid that Riativan had requested,
accusing the party of refusing to follow his orders, even though they all
acknowledged and agreed to his request to never put his personal interests
above that of Amn.
Elizabeth took a position of defiance, offering no compromise on her
stance on her quest to save her people’s souls.
The general scoffed at her devotion to a cause and promise to such an
obviously evil deity and his false promises and scorned her that she had likely
done more harm in making a deal with Bane than she could ever hope to restore,
going as far as mocking her juvenile notions and regal arrogance in the face of
such a manipulative figure of evil and deception. The general then dismissed the entire party
and told them he no longer required their presence and that he would summon
them when he required their presence again.
End Session – exp gained 0.60
Total exp: 7.15
After the tense interactions with the
general the party decided to spend some time in the library of Waukeen researching Araugauthos,
the general and the general’s son.
The party discovered some interesting
information and revealed the records were not correct regarding the
dragon. As well as discovered the truth
about Araugauthos’ power origins, finding out it was
Tiamat who pleaded with and deceived Tyr, convincing him to free Araugauthos from imprisonment at the hands of Halaster, deep in the confines of Undermountain and
consequently imbued her as one of the dragon demi-god Tiamat’s chosen.
After a long day of digging through musty
old tomes and scrolls the party decided to take an early rest and retire for
the evening in order to wait for some commissioned
work to be done in by Cedric. With
Elizabeth and Menander deciding to spend some time at the Moonwell and Ovar,
Skrevik and Tharock heading back to the low budget ‘Troll’s Nest’ in the bridge
Shortly after arriving, Ovar decided to
go and interrupt Skrevik in his alchemy to inquire about Cytheria. Ovar quickly drew Skrevik’s ire and began to
ignore Skrevik’s warnings and address Cytheria herself. A battle between Ovar and Skrevik occurred and the ruckus draw the attention of Tharock who
was seated just around the corner in the common part of the Inn. By the time Tharock
arrived, Ovar was badly wounded and Tharock had to intervene. Ovar continued to
press Cytheria, offering himself as a much more suitable recipient of her
power. The draw of more power seemed to
work on Cytheria as she separated herself from Skrevik, and
fell to the floor. Ovar quickly move in
and picked up the mask, only to have Tharock, who was clearly through with all
the hijinks surrounding this mask, sunder it and shatter it into porcelain
dust. Cytheria, with no place to hide,
took occupancy in Tharock’s axe and then took control
of his body, a couple swings of mighty Tharock’s axe
laid Ovar low allowing Cytheria to flee into the densely populated city streets
in Tharock’s body.
A short time after the altercation,
Tharock, having fled to the western side of Waukeen’s
promenade under Cytheria’s control found an unassuming ring merchant and
touched his axe to a random silver ring for sale and Cytheria released her
control over him. An exchange involving
the guards and the merchant followed, with the merchant escaping the scene with
In an effort to track down the now presumed rogue Cytheria the party did some
divinations in effort to glean where they should begin their search.
§ Divination questions/answers –
How do we find Cytheria?
o The mask is no more; The axe was a bore.
o The ring is not to her taste; He will take her to the council with
Will we find Cytheria at the council
chambers at the next council meeting?
o Your aim is too high, The houses, too sly.
o A simple merchant's request; Someone less
important will test.
What item is Cytheria seeking?
o Material is of little weight; Power & influence are the true prey.
o The merchants request is merely the bait; She
will seek higher status before the end of this day.
With the information from their divine
query in hand the party decided they would attempt to ambush Cytheria by lying
in wait at the Courthouse where meetings with officials took place.
After discovering that there was to be a
meeting between a man fitting the description of the merchant and Bartuc of
Yellow, the party, through some coercion of the staff at the courthouse
arranged to be part of the inevitable meeting. Approximately an hour before the
meeting was to take place the party was caught by surprise as Bartuc burst
through the doors and demanded the party be arrested. The party thought otherwise…
End Session – exp gained 0.30
Total exp: 7.45
The Delta Watch guardsmen in the room
began to detain the party based on Bartuc’s
accusations. Skrevik and Ovar decided it best to submit to the guards while
Elizabeth, Menander and Tharock resisted and began to fight back, claiming that
Bartuc was not in his right mind and under a dark influence. Enough information
was presented to provoke the Head Clerk to think this an emergency matter and
summoned Jameson the Judge.
No life threatening
wounds were exchanged during this altercation and only accusations had been
leveled, so Jameson listened to what the party had to say and asked some
clarifying questions of his own to both the clerks and Bartuc. After hearing their reasoning, Jameson asked
Bartuc to allow him to examine the ring that seemed to be at the root of this
seemed only too eager to give the ring to Jameson.
Cytheria, only too eager to take control
of such a powerful man as Jameson. Willed Bartuc to pass the ring to him. There was no way she could know that the
protections afforded Jameson whilst in the Halls of Justice would render him
immune to her influence. Now knowing her
true intentions, Jameson summoned the power of Torm and ended Cytheria’s
existence with holy destruction, dropping the dust that remained of the ring
once the deed was complete.
Once released from the clutches of
Cytheria, Bartuc was surprisingly grateful to the party, though still openly
showed disdain for them. Their objective
of stopping Cytheria now completed. The
party decided to rest at the Troll’s nest and head to the Wormhole in the
The party deciding to purchase some more
trained horses for this trip they set out and made good time across the
southern King’s Road and east along the Wealdath
through Brost and towards Riatavin. After resupplying in Riatavin,
they headed out towards the Southern Snowflake Mountains. Near the end of their first day of travel
they were ambushed by a band of goblins as they neared the bridge to cross the
River Ith. As
the battle subsided and a few of the enemies fled, they saw them running into
what seemed to be a goblin warren.
End Session – exp gained 0.40
Total exp: 7.85
Slowly investigating the goblin warrens,
the party crept into the first few tunnels and quickly encountered extremely
high amounts of goblin vines, the same vines used to draught a poison known as
Goblinvine Oil; a contact poison that causes a terrible sickness to befall
those who succumb to it.
A quick-thinking Menander drew upon his
inner strength and brought forth a divine blessing, granting the party
temporary immunity to the effects of the vines and their poisonous greasy
discharge, allowing the party to freely explore the first few corridors of the
A few easily fought battles with
seemingly lesser goblins led the party to a chamber where raging goblin
gardeners vehemently defended their Goblinvine crops and one especially sneaky
goblin tried to assassinate Elizabeth as he surged from the shadows with deadly
precision, ultimately failing but injuring her with a well placed blade.
Cleaning up the raging gardener goblins,
the party crept deeper into the warrens…
End Session – exp gained 0.15
Total exp: 8.00
Pushing deeper into the reeking squaller
of the warren, the party encountered another small group attempting to stop their
progress and once again were victorious over the outmatched Goblins.
After hearing the goblins call out for Reekbad & Dirtmurk, assuming
they must be leaders of some sort, the party decided to let Skrevik do some
recon alone to see what he could discover.
Turning a corner into the largest room in
the warren the group had discovered so far, the young ratfolk was able to
detect more than a dozen enemies with his keen senses and returned to the group
to inform them of his find. Smelling
victory yet again the party surged into the room of goblins and were
immediately surrounded by the foul little creatures.
A crazed bomb-toting goblin sprinted his
way to the front of the battle and let loose a belch of fire that was near
entirely ineffective but seemed pleased to be in the thick of battle.
While the party fought to get
advantageous position on the enemy, a goblin spellcaster broke the din of
battle with the crack of thunder as he ripped a lightning bolt though party
members and goblins alike. Using some of
the goblinvine for cover the party was mostly uninjured and now the goblins had
revealed their positions.
Menander took the distraction as an
opportunity to instill the fear of the Eye into the majority
of the goblins, causing them to scatter like rats in full panic.
Richter and Tharock began to quickly hew
down goblins and as their ranks dwindled, Ovar noticed the goblin with bombs
getting a bit too close for comfort and teleported the creature into the fray,
firmly planted on his backside at the feet of a goblin hating Dwarf. Not seeming to phase the goblin, it went
ahead and tossed its bombs at Tharock standing directly next to him and cackled
maniacally as the shrapnel hit both the party and the other goblins.
One last pathetic attempt at catching Menander
off guard and the group had successfully brought this fight to an end.
Taking a moment to gather themselves and
prepare as the sounds of boars and goblin chatter still echoed off the walls of
the warren, Skrevik took the opportunity to scout ahead again. This time seeing a larger hobgoblin dual
wielding falcatas and a goblin barricade waiting for the party to come into the
final chamber of the warren, the boar pens.
Skrevik raced back to tell his allies
what he had found, and they discussed how to proceed and decided on a frontal
approach. Only running into a pair of squealing boars around the first corner,
an obvious distraction attempt. As they neared the entrance to the boar pens,
Skrevik’s keen senses once again detected enemies back down the tunnel whence
they had already been and immediately deviated to confront them.
As the party began to confront the threat
that had seemingly come in behind them, the goblins shouted out an alarm and
the hobgoblin and remaining goblins began to attempt a pincer attack,
assaulting them from two directions and split the party.
This seemed to only drive the party to
fight even harder as they stood their ground and slayed goblin after goblin
until seemingly only Reekbad remained. Clearly
outmatched by the combat prowess of Sir Richter and Tharock, the cowardly
hobgoblin retreated into the stench of the boar pens and attempted to hide
using a potion of invisibility, only to foolishly
reveal himself attempting to attack at an opportune time, a final failed effort
to assassinate Tharock and another swing of the axe and the goblin warrens fell
silent. The enemy defeated, the party began to take inventory and discuss how
to go about which loot to take back to the surface and suddenly, the blessing
of Torm sputtered and expired and suddenly, no one felt so good and the poison
they had been delaying with magic began to take its toll…
End Session – exp gained 0.25
Total exp: 8.25
The party surged into action attempting
to remove the Goblinvine sap from themselves by jumping into the slow-moving
river immediately outside the goblin warrens.
A few of the party, being affected by more potent poison than the vines,
made use of magic and the powerful fate changing abilities of Mina, Elizabeth’s
courtier, which she hastily summoned after dismissing Sir Richter.
Once they had recovered from the delayed
poisoning they had suffered, the party decided to take a few hours to search
through the Goblin warren and recover any items of value they could find while
Tharock sought out a camping spot for them to take shelter from the storm that
they could see rolling in over the Snowflake mountains.
During the recovery mission in the
warren, the rain began coming down heavily and the river swelled to cover the
sandy banks and was now running quite swiftly.
Elizabeth, while making clear her distaste for such magic, used some
necromancy to revive the dead horses and they all made their way to the camp
Tharock had procured for them.
After a quick discussion, the party
decided it best to head to Riatavan and sell all the
loot they had recovered from the goblin warren and restock before continuing on to the wormhole.
Now fully stocked and with some fresh
gear and the jingle of coin in their pockets, the party headed southeast once
again, making incredibly fast time due to the aid of Ovar’s knowledge of time
Moving at quite the clip through the
persisting storm the party was traversing the petrified fields near the remains
of the Great Tree; all the while watching the repeated lightning strikes near
the location they presumed to be very near the wormhole, when out of nowhere; a
skeletal, flame-shrouded creature they quickly identified as a lich, popped
into existence in the fields in front of them.
Immediately warning them to abandon their path to the wormhole and never
return; insinuating that they did not have the ability to control it and that
it was becoming unstable as the spell plagued area it was drawing power from
continued to diminish. When asked why he
knew so much about it, he claimed to have had a hand in its creation.
Attempting to both prove their ability
and not make and enemy of the lich, the group began to parlay with the lich
asking both why they weren’t powerful enough and why they should trust
him. Providing only half answers, the
lich simply scoffed and warned them of their weak mortal state and inability to
possess the mental capacity to manipulate, let alone control, the magics of the
Ovar, stating he was the most
strong-willed of the group offered himself to be tested by the lich. The lich waved his hand and put Ovar in the
confines of an imprisonment spell. The party, not knowing what had happened,
asked the lich about Ovar and his whereabouts, pleading with the creature to
see reason and asking if they could help the lich in any way with the wormhole.
Scoffing at the party, the lich bemused
that it would take far greater knowledge and magic than they had the ability to
control, unless they happened to have access to a large
number of souls. Almost as if she had turned to glass, Elizabeth, having
access to a large number of souls, attempted to hide
such information, failing terribly in her attempt to do so.
The lich stayed silent not offering any
new information so the party suggested if the lich would return Ovar, then they
would turn back and not proceed towards the wormhole. Since the party had surprised the lich in his
cynicism, the lich waved his hand again and Ovar returned, though quite shaken as
he knew the power of the magic that the lich had used while the others did not.
As the party discussed what to do amongst
themselves, the lich seemed to transform into a burning ember of flame and sped
away in the direction of the wormhole at an impossible speed.
Ovar now made the party privy to a
conversation he had recently had with his god, Mystra in which she had informed
him of a coming cataclysmic event that would be brought on by the collapse of
the wormhole. Now imploring the party to
continue to the location of the wormhole and that the lich would not oppose
This did not go over well, with Skrevik
threatening Ovar and demanding that he cease in causing problems for the
party. Ovar maintained his innocence and
purpose to be true, but that it would require Elizabeth to relinquish the souls
she had captured in order to attempt to stabilize the
With the party at odds, further
discussion resulted in everyone agreeing that communication should be
established with the General and he should be made aware of the potential
outcomes of the information they had discovered. A message was sent, via sending stone, to the
general, with the reply urging them to return to Athkatla and elaborate. After hearing the General’s reply, the party
decided they would teleport back to Athkatla immediately. Some withholding of information about Ovar’s
intentions concerning the teleportation, and it was decided that Elizabeth
should be the one to use the teleportation scroll. While Menander volunteered
to willingly partake in Ovar’s newly acquired ability to hold living beings in
his personal extradimensional space.
Upon their return to the astrology lab in
the courtyard of the Tower of the Aegis, where Elizabeth was bound, the party
moved swiftly into an audience with the General. During this audience, Skrevik humbled himself
to the General, apologizing for his selfish and foolish actions concerning
Cytheria. The General commended him on his self-reflection and deemed it a
valuable lesson if Skrevik felt that he had grown from the event and realized
the error of his ways.
The group also asked for direction and
discussed the lich, the wormhole and where they could seek more knowledge. The General offered to use his influence to
gain an immediate audience with Hellen the Oracle in the Temple of Torm and the
During the audience with Hellen, she
professed she had seen their arrival and knew what they wanted to know. Stating that they would never succeed as long as their purpose was not shared. Cautioning them against the certainty of the
words of Mystra and that following the path of singular desire would result in
suffering for all, regardless of which path their footsteps fell upon. After Hellen took her leave, the General,
feeling righteous in his warnings to the party to not follow his selfish desire
above that which served the greater good, ended the audience with him becoming
frustrated with the party and their lack of cohesiveness, resulting in him
storming out of the chamber, once again.
The party now needing some space away
from each other, went their own way throughout Athkatla.
§ Tharock, visiting Cedric and being put to work for a short time,
followed by dwarven company and the lack of urgency.
§ Elizabeth, seeking out Bezmora at the Temple of Bane attempting to
connect with Bane and offer him the souls she had acquired. Eventually, performing a sacrifice of blood
and currency to The Dark One and seeing her offering be acknowledged through
the success of ritual she performed.
§ Ovar, Heeding Mystra’s warning and performing the work of his deity in
saving souls, in preparation for the coming cataclysm. Successfully capturing some commoners to
bring to the new time in which they will serve their own purpose. Narrowly
escaping the eyes of the Tormtar while performing his abductions.
§ Skrevik, beginning his journey with Oghma, met a new friend. Waylon, a priest at the Temple of Oghma. Offering a great amount of wealth as a
tithing, giving hope to one of the smaller churches in Athkatla and opening his
eyes to the pursuit of knowledge.
§ Menander, seeking some solitude and fine food and drink, made his way
to the Moonwell and spent some time enjoying the unique atmosphere and
enchanting company of the Elven Thelonezi family that owns and runs the
In the morning, the party met back up at
the Troll’s Nest and decided to do some research regarding the lich they
encountered. Only to discover through
the distinct lack of lore on this specific lich, that it seemed as if he had
been purposefully omitted from history.
Thinking it may be a good option to see
if they could find answers in the esteemed and legendary libraries of
Candlekeep; The party now needed a way to access to Candlekeep itself, the
party conferred and decided to test Skrevik’s newfound faith and see if the
church of Oghma, could aid them. Waylon,
still basking in the glory of Skrevik’s hefty tithe, was pleased to offer a
possible solution asking the party to meet him later at the Troll’s nest.
Upon arrival, Waylon introduced the party
to Lou Ann, his mother, and a storyteller of some renown. She was pleased to be
of assistance to the adventurers and revealed that she knew one of the elders
at Candlekeep from back in her adventuring days and would be happy to reach out
to him on their behalf. She revealed his
name was Elder Elkazar. Accepting this aid, the party agreed to meet up with
Waylon and Lou Ann again the next morning at the Troll’s nest to allow her some
time to attempt to contact the Elder.
Wondering about the coincidence of the
name of this elder, the party decided to discuss amongst themselves and came to
the conclusion he was thought to be a 122 year old
human orphan taken in by the clerics at the Spirit Soaring, named after the
land of his birth and though to be a bastard of the noble bloodlines that once
ruled the region known as Elkazar; raised under the tenets of Oghma and now
shunning his lineage choosing instead to contently occupy the title of Elder of
The next morning Lou Ann returned with
good news that she was able to secure them an invitation to Candlekeep based
upon Elder Elkazar’s interest in the lich they had encountered and his
relevance to this ’wormhole’, even though they had not mentioned the lich nor
the wormhole to Lou Ann or Waylon.
Puzzled, perhaps a bit concerned, but
still grateful, the party listened to Lou Ann ramble on about the stories of
her lifetime while sharing a glass of wine.
End Session – exp gained 0.30
Total exp: 8.55
After acquiring access, the party headed
north to Candlekeep
The travel north along the coast was
uneventful save an encounter with a pair of friendly wood giants who were
hunting orcs, Skrevik successfully deceived them and acquired valuable armor
for the cost of a few potions.
Arriving at Candlekeep the party was told
they would not be allowed to bring in their possessions without explicit
permission from an elder. With a few objections the party agreed to surrender
their items and continued into the great library of Candlekeep.
It wasn’t long before they met with Elder
Elkazar and discussed what he had learned so far and how they could help. Only to learn that he preferred to work
The party learned much about the Wormhole
and that the lich is possibly a future version of Elkazar himself.
§ The party learned about how to manage/feed/mitigate the wormholes and
that there were 11 created. Though no
information about locations or statuses of the other 10 wormholes was
On the morning before the Autumnal
Equinox the Wormhole in Elkazar imploded sending shockwaves all the way to
Candlekeep and beyond.
§ This event caused both the General and Waylon to reach out via sending
to Menander and Skrevik and ask what happened.
After the implosion of the Wormhole a
clearly diminished version of the flaming lich appeared and simply stated “I
failed.” Then blew away like so much ash on the wind. The party sought guidance from Elkazar on
what to do now, stating that they thought they had more time. Distraught, Elkazar
seemed to be without words. The party then asked Elkazar to dig deeper into the
locations of wormholes and pieces of the Shattered Heart to aid them, to which
he agreed and gave Elizabeth a signet ring with a telepathic bond on it that
can be enacted once per week for 24 hours.
The party decided that heading north to
seek the other known piece of the Shattered Heart was the next objective and
they were able to secure passage to Waterdeep via teleport, shaving several
days off their journey.
From Waterdeep, the party went north to
Neverwinter along the Coastal, more dangerous route. During their travels Ovar
was assaulted during his rest by what the party agreed was likely a Night
Hag. Knowing that with Ovar’s mastery of
time magic, they could simply outpace their new enemy, they sped off to the
north, eliminating any chance of the Night Hag following them.
The party arrived in Neverwinter late in
the evening and attempted to discover any information about the Maw of Lava or
the volcano, despite the lateness of the hour, unfortunately failing to get any
helpful information from their efforts.
Early the next morning, the group headed
northeast up the mountain and were attacked by Wyverns in a particularly narrow
spot on the path.
End Session – exp gained 0.30
Total exp: 8.85
The party easily defeated the Wyvern pack
with a particularly effective show of teamwork and pushed on towards the peak
of the volcano.
Near the top, the party came upon an
ancient marble dais surrounded by pillars with what seemed to be an elevator
situated in the middle of the dais.
After some inspection of the area and
experimentation with magic, it was discovered that a millennium old fading aura
of magic was present, and that teleportation magic was dangerously ineffective
in an area surrounding the dais.
The party decided to rest near the dais
as it was a defensible position that also provided shelter from the elements
which were beginning to become a factor this far north, this late in the
Upon a closer inspection of the elevator,
Skrevik was able to find a way to active the elevator device manually, a backup
system of sorts, but also discovered that it would likely only work once due to
its age and disrepair.
The party agreed to gather on the
elevator and Skrevik activated the device and stone ground on stone, marble on
marble and the elevator began to move.
§ At first, the elevator moved smoothly but quickly down, leaving
Elizabeth’s courtier, Mina near the opening as she could not move as fast as it
§ The elevator had descended 100 feet when it collided with a part of the
wall. Jolting the platform to the side. The party was able to regain their
footing but at this point the elevator began to descend much faster and with
much less control.
§ At around 200 feet down, now bouncing off the walls of the shaft, the
elevator struck a lava formation and almost tipped the party off the side once
again. It was now that the elevator platform began into an uncontrolled
§ Falling another 200 feet in the blink of an eye, the party decided it best
to try and use the lava tubes on the sides of the shaft instead of riding the
elevator to the bottom.
§ The entire party was successful in jumping off into the lava tubes and
slid through slick lava tubes, coated with moisture from the collision of mountain
air with the heat of the caverns. The
sharp and untouched rocks slicing and cutting them as they slid.
Tharock was able to arrest his fall using
his martial prowess only to hear his companions dump out onto the hard ground
at the end of the lava tubes.
Taking a moment to assess their
surroundings, dust themselves off and lick some wounds, the party now found
themselves in a lava cave and quickly discovered that the heat would be too
intense without some sort of heat protection.
Acting quickly, Ovar was able to alter his mastery of magic and provide
the party with fire protection.
Elizabeth resummoned Mina and learned
that the elevator crashed into the ground on a platform in nearby, but she did
not know the direction.
The group slowly made their way out of
where they landed, and it was not long before they were attacked by a trio of
Fire Salamanders and their Fire elemental companions. During the fight one of
the salamanders was panicked by Menander and fled into the lava, the rest of
its allies were dispatched handily.
As they proceeded into the fiery caverns,
they came upon the landing platform for the elevator, in a room with exits in
the 4 cardinal directions.
Ovar used his power over time magic to
discover future information about the potential paths they could take.
§ North – Failed.
§ South – Back the way they came there was an alternate route they could have
taken, it connected with cavern to the west, wrapped around itself and
contained a den of spiders of flame and more fire elementals
§ West – Wrapped around itself and connected to the same den of spiders
as the alternate path to the south.
§ East – A treacherous path leads up to a crypt haunted by the spirit of
The party decided to go east and found a
cavern in which the floor was extremely thin and had to take careful measures
to keep from breaking through the surface.
As they approached the edge of the soft
lava flow, Menander was caught by surprise by an incorporeal hand reaching
directly out of the crypt and into his soul, only avoiding its grasp due to the
magic upon him.
The party continued to fight the creature
they recognized as a Flame haunt, a spirit created by the torment of creature
entombed and doomed to burn for all eternity.
During the fight with the Flame haunt
Skrevik was killed by its Soul Burn ability and his soul was purged by fire,
doomed into existence as a fire elemental, under the control of the Flame
After the fight, easily able to subdue
Skrevik in this form of a fire elemental, Elizabeth and Ovar discovered that
Skrevik’s soul was contained in the fire elemental and that destroying it would
also destroy Skrevik. This also meant
that they would need some means of raising Skrevik from the dead.
End Session – exp gained 0.35
Total exp: 9.20
Through some quick action and creative
manipulation of her talents, Elizabeth was able to reconnect Skrevik’s spirit
with his physical form and same him from an eternity of being burnt alive.
The party decided to investigate the
crypt further and upon cracking open the crypt and fending off the attacks of
some particularly vile vermin that were also trapped in the crypt, found some
magical shackles that could be used to anchor a being they held dimensionally,
preventing any kind of planar travel or teleportation.
As the party moved farther into the tile
area ahead of them, they came upon a hallway of statues that held braziers along side some larger pools of what seemed to be some sort
of flame that didn’t yield light. After
some discussion the party was able to identify the statues to be a depiction of
Myrkul the god of death.
Elizabeth commanded her courtiers to move
ahead to investigate when suddenly Mina turned back to the party and noted that
she didn’t feel right… only to be sucked into the closest pool of dark light.
Frantic, Elizabeth attempted to save Mina… only feel the spirits of her people
being stripped from her control, sent to their rightful and final rest by Myrkul.
Angered by the interference into his
plans, Bane manifested in this holy place devoted to Myrkul
and protested that the souls were his to reap and threatened Myrkul to return that which was his.
Myrkul’s response was only to banish Bane from this place devoted to his
worship. Bane, having lost the promised
souls, howled in treachery and claimed Elizabeth as
his own, taking her with him as Myrkul banished Bane
from her shrine.
After a few moments of awe and confusion,
the party decided to venture forth and see if they could get any answers since
the shrine to Myrkul was not offering any.
Not too much farther into the area they
were now in, the party stumbled into the lair of a Fire giant named Vixla and her two massive Hell Hounds, Agni and Ifrit who
held a skinwalker, wereboar-kin captive. The fire
giant did not immediately show aggression and seemed more interested in filling
her belly than anything else. After some
kind words and a promise of an alternative feast, the party negotiated the skinwalker’s release.
Thankful, and discovering that the party was on a task to save the
world, Boris the skinwalker, Soul Disciple offered to
help the party complete its goals since they had prevented him from becoming
fire giant food.
After the party made good on their end of
the bargain, Vixla seemed more inclined to help them
and revealed the natural chimney she used to come and go from these
caverns. It was a 200’ climb up to the
outside but a relief to see that they now had a way out if they needed it.
Fully rested and ready for anything, the
party ventured deeper into what Vixla referred to as
‘the cultist’s territory’ to the west of her location in the caverns. After some uneventful forks in the road, the
party came to one where there were two Babau demon’s
watching the party from afar. Once
Skrevik relayed this to the party, the demon’s scampered away and the party
Coming now into a larger room that once
again was tiled by the skulls and bones of humanoids, the party was attempting
to detect the demon’s when a sound like the skittering of a million tiny
spiders was broken by the thundering of one gargantuan spider. The party recognize this creature as a
mutated form of a bebilith and were able to dispatch
the best with the heavy swings of their new ally, Boris.
After the bebilith
died, many other parasitic creatures fell from its corpse much like the
creatures they fought that came out of the sarcophagus of the Flamehaunt. Once
cleaned up, the battlefield still echoed the chittering of spiders and crawling
things, so much that it was more difficult to hear each other when they spoke
End Session – exp gained 0.45
Total exp: 9.65
The party decided it may be wise to use
stealth to move ahead. Skrevik was able
to successfully sneak around but the rest of the party made too much noise and
alerted the cultists to their presence.
A fight with mutated cultists ensued and
the party was opposed by creatures that had no business existing.
During the fight Boris lost his nerve and
ran down the hallway to another room and alerted enemies to their presence
After the fight the party began to do
some research and look around and discovered that these cultists were mutating their
captives and turning them into more arachnid mutants using the chambers they
found. While looking around the party
could hear the scream of agony coming from one of the chambers. After investigating
they found the screams coming from a pod that, once opened revealed a Half-elf
who seemed to be already beginning to mutate. The Half-elf’s concern was not
for his pain or for himself, he only asked about his wife and begged the party
kill him and find his wife and not let her share his fate. Boris obliged and
removed the agonized man’s head and closed the chamber.
After checking the other chambers, the
party did indeed find the man’s wife, unspoiled though badly wounded, poisoned,
and unconscious. The party aided her in
recovery using some magic and potions and she promptly began to ask about her husband,
a Half-elf named Dandor. Reluctantly the party
informed her that her husband had begun to mutate and that he asked them to
kill him, and they did as he asked to prevent him from becoming one of the
creatures they fought. She introduced herself as Elinlyria
and asked if the party had found her and her husband’s adventuring gear. After a few moments of searching, she
discovered most of the gear she expected to find and equipped it. She offered her gratitude and promised to
help the party in their quest as best she could and noted she owed them a life
debt for saving her from such a gruesome fate and ending her husbands suffering
as she would not have been able to do it herself.
After Elin equipped herself, the party explored
further and were ambushed by prepared enemies that had been alerted to their
presence by the unfortunate path of Boris when fear struck him in the last
fight. Both Elin and Skrevik lost their
nerve and ran from the battle, Skrevik doing so while a fear tick latched onto
him and fed on his life force, while Boris, Menander and Tharock fought hard
against the tide of foes that seemed to keep pouring forth out of the cultist’s
End Session – exp gained 0.25
Total exp: 9.90