A Shattered Heart: The Shards of Fate
Met Supreme General Isaac Sinclair; discussed
assisting him with tracking down the pieces of an artifact he called the
Shattered Heart, that he planned to use to recover his son whom he lost at the
hands of the blue dragon, Araugauthos.
He wanted to test the party and sent them on a quest to aid the nearby
town of Purskul deal with the undead that have been coming from their crypt.
Immediately upon leaving the highly
protected Guard district, the party was delivered a missive inviting them to
join Bartuc Reniff of house Yellow at the Platinum Baton later that evening.
After the party made its way across town
to the scepter district, they decided to look around a bit at the different
council member houses located there.
Once at the Platinum Baton the party made
the acquaintance of Ganick Greymane, the owner and purveyor of the Baton. Whom
had already receive instruction to provide the party with access to a room
suitable for a private meeting with the General.
After a brief misunderstanding with one
of the bouncers, the party met with the general and learned a bit more about
who he is what his ultimate goals are surrounding the Shattered Heart (see
above). The topic of him becoming the
next Namarch was briefly discussed but his uncertainty that anyone else could
adequately command the military forces of Athkatla dominated the conversation.
Later that night the party met with
Bartuc in the Baton who very quickly seemed to set the party on edge with his
insinuation that he wanted them to betray the general and assist house Yellow
in ascending to the seat of Namarch. A threat was made, a whisper was over
heard and a stool was possessed’ all in attempt to discern more information
about Bartuc and his intentions... all to little avail.
The next morning, upon rounding up
everyone in the party and sharing a meager breakfast, the party was attacked by
a half-orc and a few of his pirate cronies.
The party survived and discovered a handful of admission tickets to an
illegal event knows simply as ‘The Pits’.
While rumors say that this event is a fabrication and that it has never
actually taken place, similar rumors say that it is a place for glory and money
to be won and wagered over the sport of life or death combat.
End Session 1 – Exp gained: 0.65
Total exp: 1.65
Embarked on a journey across western Amn
to investigate reports of undead from the crypt in Purskul.
§ Overcame a small band of orcs with a rather large leader that didn’t
look fully orc
§ Defeated an Axebeak that was hunting them in the night
§ Arrived in Purskul earlier than expected due to taking the more
dangerous route across the delta as opposed to sticking to the roads.
Discussed the matter of the crypt with
the Mayor of Purskul, Mattias Duncan, who offered to pay them 20g each if they
ventured there and dealt with whatever was causing the dead to walk.
Made fast friends with Brian(the local
smith) and his wife, Diane Little of Purskul, and were invited to take shelter
in their home in the rooms of their sons who had all left to join the Delta
watch some years ago.
Investigated the Purskul Crypt and found
some undead being controlled by a necromancer of some sort. While fighting the necromancer, he fled and
left his minions behind to fight. A
small amount of treasure was discovered by the party in the crypt in the
sarcophagi that were already opened by the necromancer. The party agreed it was
not a good idea to desecrate the other sarcophagi by opening them per the
agreement they had made with the Mayor.
Returned to town and informed the
townsfolk of their success and were paid for their work as well as generously
offered some of their findings to Brian Little even though he could not afford
to pay the party for them.
Decided to venture back to the crypt to
see if they could track the path of the necromancer, only to fall too far
behind and lose the trail due to an unfortunately, abrupt change in the
The party made their way north to Crimmor
where they may the librarian friend of Skrevik, Rodger Faust. He suggested a trip to his father’s old home
to bury the memory once and for all.
Skrevik instead found a note and a brooch asking him to keep the brooch
as I belonged to his adopted father’s wife before she passed. The party sought out some information on the
necromancer in Crimmor only to come up with limited and unhelpful information.
End Session 2 – Exp gained: 0.55
Total exp: 2.2
Upon returning from Purskul, the general
gave the party the heart artifact and a sending stone to communicate with him,
introduced them to Hakeem the Wall whom advised investigation into house yellow
and red starting with the Diamond Loupe
Party went to the Diamond Loupe and
awkwardly asked about Wendal and stumbled through a conversation with his
Visited Cedric to buy a buckler
Went to moonwell, had a drink with Arnok
Red and inquired about his allegiance only to get very little info. Followed to pits, and dealt with an ether
trap before discovering a slot to use their invitations on to access the pits
Gathered info on red and yellow during
the pits, and placed a few bets while depating the best way and morals of
participating in the pit fights
Left the pits and stayed in motel 6 for
the night, spent a few days acquiring some items and crafting while the party
did some information gathering
Returned to general after time had passed
only to find him battle worn. He
explained that it was a certain type of creature and revealed a doppelganger
corpse to the party that seemed to have taken the place of a scholar associate
he knew right here in the guard district.
Upon request of the general the party was
asked to investigate the house of the scholar and see if they could discover
anything. During the investigation of
the house, which was quite disgusting and obviously a doppelganger lair. Through some searching by Tharock, a strange
scroll was found and discovered that it had a strange enchantment on it. Skrevik attempted to use the scroll and had
his mind affected in some distorted way, the party, not knowing exactly what
was happening, decided it best to subdue their comrade as it seemed like he was
attempting to flee.
End Session 3 – Exp gained: 0.45
Total exp: 2.65
The party returned to general Sinclair
with Skrevik under the control of Julia due to him being in an unconscious
state provided by the rest of the party.
The general easily opened the scroll and removed the compulsion from
Skrevik after he explained more about the compulsion’s purpose and Elizabeth
provided some healing. The General then gave the option to stay and investigate
the council or journey in search of the possible location of a second piece of
the shattered heart, based upon the research that his colleague had done, that
he did not share with the party fully.
Party chose to get prepared for the journey
to the south to investigate the possible piece of the artifact.
§ Journeyed south for 5 days and were ambushed by a River drake
§ Journeyed south for 7 more days and stopped at the Tendril’s Oak for a
drink and restock on supplies. Met
Cotton that fat cat, King the owner of the Inn, Darnel the bard(singer of
ballads), Luke the Steroid enhanced bouncer and Samuel, a priest of Lathander.
Samuel requested aid in delivering
something to the head of his faith in Zazesspur, offering the party 200 gp up
front for the trip plus an almost certain reward from his high priest upon
§ The party debated whether to help the priest of Lathander and decided
to watch & follow him and eventually possess him in order to discover what
he was delivering but would not divulge to them. A Nacreous Gray Sphere Ioun
Stone worth 10k gp. During the
possession, Julia gave the item to Elizabeth, effectively stealing the stone.
While Skrevik did not seem to think this was an acceptable course of action and
put up a small protest, the rest of the party seemed to agree that they were
mislead into thinking that this item was not worth the value that Samuel and
his high priest described it to them as and thus justified their actions in
§ The next morning after stealing the item, Samuel had ample time to
search through his belongings and confirm that the item was missing and alerted
the other residents of the Inn that there was a thief in their midst. After hearing his plight, Luke and Darnel
agreed to assist Samuel in inquiring with the newcomer adventurers about the
item. When confronted, Elizabeth hid
back in her room and transformed in the form of a fox and then proceeded to
move toward Samuel, Luke warned the party to return the item and leave the Inn
and there would be no harm and no foul…
End Session – Exp gained: 0.2
Total exp: 2.85
The party took measures to amiably
resolve the theft of the ioun stone an received some explanations about why
Samuel kept the stone so secret and why it was so important to the people in
§ This did not sit well with a good portion of the party and insults and
mockery of his faith ensued at which point he made it clear he did not want
anything to do with the party.
§ Luke also mocked the party and openly offered beatings to anyone who
wanted one. Exchanging a final threat to
Elizabeth which was scoffed at.
Left Tendril’s Oak Inn and headed south
on the King’s road/Coastal Way
Fought a Giant Scorpion
Met Arilia the Friendly Satyr, who
offered her friendship and informed the party of the recent death of her
§ She offered to trade her mate’s old magical backpack to them at a very
high discount as it reminded her of him and she didn’t want to continue to
possess it. The party made an offer for
the magic bag and Arilia accepted and in turn offered to hunt with them and
share a camp for the night.
§ After a successful hunt and meal, Arilia offered to use some of her Fey
magic to lullaby the party in a way that would allow them to enjoy the fruits
of their hunt for multiple days.
§ After the party agreed and both Arilia and the party began to fall
asleep, Julia took control of Elizabeth’s body and threatened Arilia and scared
her off due to her distrust of what she felt the Satyr’s intentions were.
Party discussed the merits/mishaps of
Julia’s manipulation/effects of their encounters and came to a bit of an
understanding, ending with Julia promising to avoid such issues in the future.
Fought a couple Bears, at first
attempting to dissuade them from fighting then ultimately dispatching them
Restocked and sold the wagon in Riatavin
Kept the horses and made their way east
towards the mountains.
§ Came across a Riverside Mill and noted a couple bodies on the ground
and decided to investigate.
End Session – Exp gained: 0.5
Total exp: 3.35
The party investigated the murder scene
at the abandoned Riverside mill only to be attacked my murderous bandits the
moment a party member could be singled out.
The party slew the bandits with no mercy
and found some valuable items left behind from the works of the victims of the
bandits as well as the bandits possessions.
§ These findings led the party to decide to back track and return to town,
in Riatavin they sold their treasures and made some small purchases.
Back on the path towards the location of
one of the pieces of the Shattered Heart, the party was attacked by an ogre and
his two pet worgs, which were dispatched easily by the mind manipulations of
Arriving in the Thornwood, the party
decided to trust in their geographical knowledge to lead them to the right
location and after some effort in trudging through the underbrush, made their
way directly to a ring of stones near the mouth of the River Minta, just what
they were searching for.
Upon trespassing on the stone circle, the
party was immediate set up on by a pair of undead that they recognized as
shadows. Caution and effort proved successful as the party defeated the undead.
End Session – Exp gained 0.45
Total exp: 3.8
After fighting the shadows and doing some
testing of the stone circle, the holy symbol of Cyric appeared on the Menhir. A
moment later Cyric himself seemed to appear before the party and threatened, “You
were warned.” then tore Julia’s form from Elizabeth’s body and with a surreal
‘pop’ magic seemed to release from the menhir and it toppled over. In front of the Menhir, now stood an elderly
man who represented himself as Ovar.
After introductions and some speculation,
it was determined that Ovar was imprisoned by cultists in the Menhir itself
though his magic had drastically diminished from his telling of it.
Upon interacting with the Menhir, time
itself seemed to swell into Ovar for a moment and centuries of knowledge
flooded back to him as if he was in this time and was never imprisoned. This also caused the Menhir to disintegrate
leaving an easy way to access the tunnels below.
After resting in the Thornwood the party
decided to enter the tunnels that seemed to be hidden beneath the Menhir. Immediately obvious it was a hideout devoted
to the god Mask the party was met with an odd door with no way to open it. On closer inspection, old blood stains were
found nearby and it was discovered a blood tithe was required to enter
The party explored the northern part of
the passage first as it was hewn stone and the south passage was not and had an
ominous thumping coming from it that resembled large footsteps.
The party found a statue of Haemar and
fought a pair of Allips before discovering that they couldn’t proceed without a
The party then backtracked to the natural
cavern and Skrevik snuck down into the area.
This unfortunately alerted the protector of this area and the party
fought an defeated the Mask Golem
The party then explored the Golem
Master’s quarters and found some components for making golems and a key
The party then continued through the
thickening steam and mist and found some steam pools from which came a group of
Steam Mephits that didn’t seem immediately to want to fight, until the dwarf
called them ‘nasty, smelly fairies’
End Session – Exp gained 0.55
Total exp: 4.35
After the dwarf unknowingly insulted the Mephits,
the party fought a hard battle but was ultimately victorious and after some
further investigation a small treasure horde was found that the mephitis had
With all tunnels in this area now
explored, the party decided to return to the door they could not open and try
the key, which worked opening the door to a frightful sight immediately on the
The party was disoriented by the Crypt
thing but thanks to some quick thinking on Ovar’s part, he was able to shunt
the creature out of time for a short period to allow the party to regroup, and
upon regaining their composure, Brutus, Elizabeth’s Courtier, hewed the
creature down in a single devastating blow.
The next room seemed to be something
called a Hall of Masks, a place where the devout and renowned of Mask are
honored by putting their masks on display eternally. The party found a couple masks of some
magical nature and put them away for future use.
Upon venturing further into the complex,
the party found a room with a beautiful mosaic of the sunset upon entering the
room a Gloom Wraith came out of the mosaic and confronted the party. The party was already on its toes and easily
dispatched the undead creature before it could even react to their intrusion.
Once the wraith dissipated, the room shined with daylight coming from the
mosaic, cascading colors all about the room.
The party took inventory of their
abilities and decided it best if they used the rest of the day to collect the
valuables of this place and store them above ground and take the rest of the
day to rest and recover.
After an uneventful night in the
Thornwood, the party returned to the tunnels and went back to where they had
left off. In an effort to discover what
the Mosaic might mean, one of the masks that the party found was put on an
attuned to by Skrevik, immediately revealing an entity inside of the mask known
Cytheria did not want anything but for
Skrevik to prove his love to her and in an attempt to save his own life, he
professed that he would cherish her and she relinquished his senses back to
Further into the complex, opening a
storeroom door revealed an Ochre Jelly which was recognized and easily
dispatched, revealing a ring and a silver staff that the jelly was not able to
End Session – Exp gained 0.6
Total exp: 4.95
From the storage area the party decided
to first examine the area near the northern gate and determined they could
bypass the trap within by using the most basic of Ovar’s teleportation
skills. The sparring room held a magical
Quiver and an entrance to what may have once been a barracks for this
complex. It was at this time that the
group discovered that the mirrors in this complex may have been used as portals
to rooms in the very same complex that had simply been lost to time.
Heading north now, into an unknown dark
tunnel, the darkness seemed to creep into their bodies and fatigue them the
farther they went. After reaching a dead
end, the party decided to once again make use of Ovar’s teleportation magic and
quickly remove themselves from the area.
Exploring further into the lower part of
the complex the party discovered what was found to be the guild master’s
quarters in a room that held four identical pillar each carved with a menagerie
of masks upon them along with the most unique of all the mirrors found in this
complex. Connected to the Guild master’s
quarters was a small shrine complex to Mask along with a statue of the god
himself, prostrated on his knees with an inscription.
The party began to discuss where to go
from here and made considerable effort to puzzle out the unknown secrets of
this complex. Using the statues & mirrors,
they were able to successfully bounce a magical light from the shrine of Mask through
the complex and into the northern hallway that was shrouded by darkness. Thus washing away the magic that was effectively
hiding the entrance to Haemar’s Crypt.
Having gained access to the crypt, the
party now ventured forth into the Cavern of Fate. Ominously watched over by two massive skulls
that seemed to watch them without taking action, the group came to a chamber
holding a dias topped with a large sarcophagus and an even more massive statue
atop it, all seemingly created out of a substance known as boneclay, that can
be cultivated by infusing magic into gravesites causing the bones to turn to a
clay that once shaped using water, rehardens stronger than steel. The side of the sarcophagus had an
inscription chiseled into it.
I am not represented by chaos, nor law.
I am part of that which is inevitable.
I am the beginning of the end, and the
end of that which was before.
After some poking about the party
discovered that the statue was a guardian of sort when it struck out at the
party as they fumbled with the structure while searching it for clues. First, Mina was struck and seemed to weather
the blow well. After this the party became
wary but not wary enough. Skrevik
decided to again approach and investigate and was nearly cleaved in twain by
the guardian’s well placed axe swing.
Fortunately, the healing talents and the hand of fate were able to keep
Skrevik from joining his adopted father.
After some time, the old man Ovar
tottered up to the statue and boldly stated the letter “E” aloud. To which the same letters in the word ‘INEVITABLE’ began to glow with
At this point, the others in the party
began again to experiment with what to do
until they finally discovered that speaking the letter aloud and then
pressing both of the lit letters at the same time, released a mechanism that
drained the water from a well in the room nearby and thrust out a pillar with a
familiar looking kind of magical stone piece neatly displayed on it. Menander grasped the stone and they discussed
what it may be. Landing on new knowledge
of Tyr and his missing parts, they summed up that this must be Tyr’s thumb and
that the parts they were seeking must be part of the Artifact known as Tyr’s
Redemption and this must be why Sinclair wants to recover it so badly.
Some further exploration showed that the
well led down to the source of the River Minta in caverns deep below. As well as the fact that there may be another
entrance to the Cavern of Fate, but the door was not accessible to the party in
any method they could discern.
Upon returning to the Hall of Masks, the
party began to clean up the remainder of the mirrors for loot, and when they
removed the mirror that was holding the focus of the beam of light from the
statue of mask, an audible crack of magical discharge could be heard from
farther down the northern hall. After
some discussion, water began to flood the complex, slowly, but surely. The party took this as their signal to make
haste and leave the complex.
Once back on the surface, the party began
to fashion a sled to carry back the considerable bulk of their treasure. After a day or so, the sled was nearing
completion when they party was attacked out of nowhere by a Putrefied version
of what they determined was a Grey Render.
After some researching and discussion, it was determined that it would
take a somewhat powerful wielder of nature magic to be corrupted and want to
blight the land for such an abomination of a magical beast to exist.
Ovar recollected that the cultists he was
pursuing when he came to this Menhir in his timeline were rumored to be in
league with a Ranger that fit the description of a nature dweller that would
commit such putrefaction as what befell the Render they fought. After some debate and an almost unanimous
vote, the party decided to attempt to track down the cause of this putrefaction
as it was the right thing to do.
End Session – Exp gained 0.55
Total exp: 5.5