A Shattered Heart: The Shards of Fate

Session log

·         Session 1

o   Met Supreme General Isaac Sinclair; discussed assisting him with tracking down the pieces of an artifact he called the Shattered Heart, that he planned to use to recover his son whom he lost at the hands of the blue dragon, Araugauthos.  He wanted to test the party and sent them on a quest to aid the nearby town of Purskul deal with the undead that have been coming from their crypt.

o   Immediately upon leaving the highly protected Guard district, the party was delivered a missive inviting them to join Bartuc Reniff of house Yellow at the Platinum Baton later that evening.

o   After the party made its way across town to the scepter district, they decided to look around a bit at the different council member houses located there.

o   Once at the Platinum Baton the party made the acquaintance of Ganick Greymane, the owner and purveyor of the Baton. Whom had already receive instruction to provide the party with access to a room suitable for a private meeting with the General.

o   After a brief misunderstanding with one of the bouncers, the party met with the general and learned a bit more about who he is what his ultimate goals are surrounding the Shattered Heart (see above).  The topic of him becoming the next Namarch was briefly discussed but his uncertainty that anyone else could adequately command the military forces of Athkatla dominated the conversation.

o   Later that night the party met with Bartuc in the Baton who very quickly seemed to set the party on edge with his insinuation that he wanted them to betray the general and assist house Yellow in ascending to the seat of Namarch. A threat was made, a whisper was over heard and a stool was possessed’ all in attempt to discern more information about Bartuc and his intentions... all to little avail.

o   The next morning, upon rounding up everyone in the party and sharing a meager breakfast, the party was attacked by a half-orc and a few of his pirate cronies.  The party survived and discovered a handful of admission tickets to an illegal event knows simply as ‘The Pits’.  While rumors say that this event is a fabrication and that it has never actually taken place, similar rumors say that it is a place for glory and money to be won and wagered over the sport of life or death combat.

o   End Session 1 – Exp gained: 0.65

o   Total exp: 0.65

·         Session 2

o   Embarked on a journey across western Amn to investigate reports of undead from the crypt in Purskul.

§  Overcame a small band of orcs with a rather large leader that didn’t look fully orc

§  Defeated an Axebeak that was hunting them in the night

§  Arrived in Purskul earlier than expected due to taking the more dangerous route across the delta as opposed to sticking to the roads.

o   Discussed the matter of the crypt with the Mayor of Purskul, Mattias Duncan, who offered to pay them 20g each if they ventured there and dealt with whatever was causing the dead to walk.

o   Made fast friends with Brian(the local smith) and his wife, Diane Little of Purskul, and were invited to take shelter in their home in the rooms of their sons who had all left to join the Delta watch some years ago.

o   Investigated the Purskul Crypt and found some undead being controlled by a necromancer of some sort.  While fighting the necromancer, he fled and left his minions behind to fight.  A small amount of treasure was discovered by the party in the crypt in the sarcophagi that were already opened by the necromancer. The party agreed it was not a good idea to desecrate the other sarcophagi by opening them per the agreement they had made with the Mayor.

o   Returned to town and informed the townsfolk of their success and were paid for their work as well as generously offered some of their findings to Brian Little even though he could not afford to pay the party for them.

o   Decided to venture back to the crypt to see if they could track the path of the necromancer, only to fall too far behind and lose the trail due to an unfortunately, abrupt change in the weather.

o   The party made their way north to Crimmor where they may the librarian friend of Skrevik, Rodger Faust.  He suggested a trip to his father’s old home to bury the memory once and for all.  Skrevik instead found a note and a brooch asking him to keep the brooch as I belonged to his adopted father’s wife before she passed.  The party sought out some information on the necromancer in Crimmor only to come up with limited and unhelpful information.

o   End Session 2 – Exp gained: 0.55

o   Total exp: 1.2

·         Session 3

o   Upon returning from Purskul, the general gave the party the heart artifact and a sending stone to communicate with him, introduced them to Hakeem the Wall whom advised investigation into house yellow and red starting with the Diamond Loupe

o   Party went to the Diamond Loupe and awkwardly asked about Wendal and stumbled through a conversation with his employees

o   Visited Cedric to buy a buckler

o   Went to moonwell, had a drink with Arnok Red and inquired about his allegiance only to get very little info.  Followed to pits, and dealt with an ether trap before discovering a slot to use their invitations on to access the pits

o   Gathered info on red and yellow during the pits, and placed a few bets while depating the best way and morals of participating in the pit fights

o   Left the pits and stayed in motel 6 for the night, spent a few days acquiring some items and crafting while the party did some information gathering

o   Returned to general after time had passed only to find him battle worn.  He explained that it was a certain type of creature and revealed a doppelganger corpse to the party that seemed to have taken the place of a scholar associate he knew right here in the guard district.

o   Upon request of the general the party was asked to investigate the house of the scholar and see if they could discover anything.  During the investigation of the house, which was quite disgusting and obviously a doppelganger lair.  Through some searching by Tharock, a strange scroll was found and discovered that it had a strange enchantment on it.  Skrevik attempted to use the scroll and had his mind affected in some distorted way, the party, not knowing exactly what was happening, decided it best to subdue their comrade as it seemed like he was attempting to flee.

o   End Session 3 – Exp gained: 0.45

o   Total exp: 1.65

·         Session 4

o   The party returned to general Sinclair with Skrevik under the control of Julia due to him being in an unconscious state provided by the rest of the party.  The general easily opened the scroll and removed the compulsion from Skrevik after he explained more about the compulsion’s purpose and Elizabeth provided some healing. The General then gave the option to stay and investigate the council or journey in search of the possible location of a second piece of the shattered heart, based upon the research that his colleague had done, that he did not share with the party fully.

o   Party chose to get prepared for the journey to the south to investigate the possible piece of the artifact.

§  Journeyed south for 5 days and were ambushed by a River drake

§  Journeyed south for 7 more days and stopped at the Tendril’s Oak for a drink and restock on supplies.  Met Cotton that fat cat, King the owner of the Inn, Darnel the bard(singer of ballads), Luke the Steroid enhanced bouncer and Samuel, a priest of Lathander.

·         Samuel requested aid in delivering something to the head of his faith in Zazesspur, offering the party 200 gp up front for the trip plus an almost certain reward from his high priest upon delivery. 

§  The party debated whether to help the priest of Lathander and decided to watch & follow him and eventually possess him in order to discover what he was delivering but would not divulge to them. A Nacreous Gray Sphere Ioun Stone worth 10k gp.  During the possession, Julia gave the item to Elizabeth, effectively stealing the stone. While Skrevik did not seem to think this was an acceptable course of action and put up a small protest, the rest of the party seemed to agree that they were mislead into thinking that this item was not worth the value that Samuel and his high priest described it to them as and thus justified their actions in stealing it.

§  The next morning after stealing the item, Samuel had ample time to search through his belongings and confirm that the item was missing and alerted the other residents of the Inn that there was a thief in their midst.  After hearing his plight, Luke and Darnel agreed to assist Samuel in inquiring with the newcomer adventurers about the item.  When confronted, Elizabeth hid back in her room and transformed in the form of a fox and then proceeded to move toward Samuel, Luke warned the party to return the item and leave the Inn and there would be no harm and no foul…

o   End Session – Exp gained: 0.2

o   Total exp: 1.85

·         Session 5

o   The party took measures to amiably resolve the theft of the ioun stone an received some explanations about why Samuel kept the stone so secret and why it was so important to the people in his faith.

§  This did not sit well with a good portion of the party and insults and mockery of his faith ensued at which point he made it clear he did not want anything to do with the party.

§  Luke also mocked the party and openly offered beatings to anyone who wanted one.  Exchanging a final threat to Elizabeth which was scoffed at.

o   Left Tendril’s Oak Inn and headed south on the King’s road/Coastal Way

o   Fought a Giant Scorpion

o   Met Arilia the Friendly Satyr, who offered her friendship and informed the party of the recent death of her mate. 

§  She offered to trade her mate’s old magical backpack to them at a very high discount as it reminded her of him and she didn’t want to continue to possess it.  The party made an offer for the magic bag and Arilia accepted and in turn offered to hunt with them and share a camp for the night. 

§  After a successful hunt and meal, Arilia offered to use some of her Fey magic to lullaby the party in a way that would allow them to enjoy the fruits of their hunt for multiple days.

§  After the party agreed and both Arilia and the party began to fall asleep, Julia took control of Elizabeth’s body and threatened Arilia and scared her off due to her distrust of what she felt the Satyr’s intentions were.

o   Party discussed the merits/mishaps of Julia’s manipulation/effects of their encounters and came to a bit of an understanding, ending with Julia promising to avoid such issues in the future.

o   Fought a couple Bears, at first attempting to dissuade them from fighting then ultimately dispatching them

o   Restocked and sold the wagon in Riatavin

o   Kept the horses and made their way east towards the mountains.

§  Came across a Riverside Mill and noted a couple bodies on the ground and decided to investigate.

o   End Session – Exp gained: 0.5

o   Total exp: 2.35

·         Session 6

o   The party investigated the murder scene at the abandoned Riverside mill only to be attacked my murderous bandits the moment a party member could be singled out.

o   The party slew the bandits with no mercy and found some valuable items left behind from the works of the victims of the bandits as well as the bandits possessions.

§  These findings led the party to decide to back track and return to town, in Riatavin they sold their treasures and made some small purchases.

o   Back on the path towards the location of one of the pieces of the Shattered Heart, the party was attacked by an ogre and his two pet worgs, which were dispatched easily by the mind manipulations of Julia.

o   Arriving in the Thornwood, the party decided to trust in their geographical knowledge to lead them to the right location and after some effort in trudging through the underbrush, made their way directly to a ring of stones near the mouth of the River Minta, just what they were searching for.

o   Upon trespassing on the stone circle, the party was immediate set up on by a pair of undead that they recognized as shadows. Caution and effort proved successful as the party defeated the undead.

o   End Session – Exp gained 0.45

o   Total exp: 2.8