Healing Surge Feats

Additional Surge [Combat]
Benefit:
You can surge one additional time per encounter, for each of the uses of healing surges (such as once to heal ability damage and once to heal hit points).
Special: You can gain this feat multiple times, gaining additional uses each time.

Channeled Surge [General]
Prerequisite: Channel energy, lay on hands or similar ability
Benefit: When using a healing ability you can make a Heal check as normal to trigger a healing surge on affected targets as part of the same action.

Empowered Surge [General]
Benefit: Your healing surge heals one additional hit die worth of hit points, plus one more hit die for every 8 levels. You also heal 1d6+1 ability damage and 2 negative levels when using those options.

Extra Surges [General]
Benefit: You gain two additional healing surges per day.
Special: You can gain this feat multiple times, each time gaining two additional healing surges.

Focused Surge [General]
Benefit: When using a healing surge you can expend martial or psionic focus to reduce the time required by one step. In addition you gain 1 extra healing surge per day.

Free Surge [Combat]
Prerequisite: Any one healing surge feat
Benefit:
Once per encounter you can use a healing surge to heal hit points as a free action, or heal ability damage or negative levels as a move action.

Sacrificing Surge [Combat]
Benefit: You can take 2 ability burn to one of your physical ability scores to immediately gain a healing surge and use it ignoring the normal per encounter limit. You can do this multiple times per encounter.
Special: If you have other ways of using healing surges you can use them with this feat, though you only gain one surge per use.

Surge of Clarity [General]
Benefit: Once per encounter, you may use a healing surge as a move action to cure one of the following temporary conditions: bleeding, dazzled, deafened, fatigued. shaken, sickened, or staggered; you may use two healing surges and a fullround action to cure one of the following temporary conditions: blinded, confused, entangled, exhausted, or paralyzed.
Special: You can not use this to cure permanent conditions such as that caused by the blindness/deafness spell. You can not use this feat to cure fatigue or exhaustion caused by lack of rest or overexertion. If you have the Free Surge feat you may use its once per encounter use to affect this feat (as a free or move action respectively).

Transfer Surge [General]
Benefit
: Once per encounter you may use a healing surge as a standard action to heal an ally within your reach using your healing surge value.
Special: If you have the Free Surge feat you may use its once per encounter use to use this feat as a swift action.