Total and Current Prestige Award

Just as a character has a maximum hit point value when fully healed and a current hit point value when injured, that character has a Total Prestige Award (TPA) and a Current Prestige Award (CPA). TPA represents the character's overall reputation within a faction. CPA represents how much influence the character currently has within that faction in terms of favors owed to him and his ability to influence others and make use of the faction's resources. Characters may spend CPA to acquire goods or services (see Spending Prestige), which means that a character's CPA is usually less than his TPA, just as an adventuring character's current hit points are usually less than his total hit points. CPA can never be higher than TPA.

Spending Prestige

A character's CPA total reflects the goodwill, political capital, and personal favors she has built up through service to the organization. While a character's TPA can provide certain titles and privileges, most tangible benefits of faction membership are acquired when a character spends his CPA on temporary boons, favors, aid, spellcasting, or other services. Regardless of whatever honorific titles a character has earned through his Total Prestige Award, the cost for obtaining boons remains the same—an exalted Vision of the Fifteenth Step of the Church of Razmir must spend 1 CPA to have a remove curse or dispel magic spell cast on his behalf, just like a new initiate.

Once a character's CPA is spent, it is spent permanently; it is not recovered automatically like lost hit points or ability score damage. The character can, of course, earn more PA, which adds to both her TPA and her CPA, but spent points are gone.

Characters may not spend CPA during combat, and for the sake of simplicity you may limit characters to spending CPA once per gaming session (this keeps players from saving up their PA in large amounts and spending it all at once, making an adventure too easy). It is possible for a player to spend his character's PA even if the PC is dead; in essence, this represents the PC having made prior arrangements with his faction to perform certain actions on his behalf, such as recovering his dead body and returning it to a specific location or having it raised.

The monetary equivalent of 1 point of PA is approximately 375 gp, though characters should normally only be able to spend PA on services, not physical goods. PCs may not pool their earned prestige to obtain items or services, or for any other purpose, even if they are members of the same faction.

As a general rule, PA is designed to be spent by characters on themselves; PA costs increase by 1 when the benefit is to other characters instead of to the member of the faction.

A character's ability to spend PA is dependent on his being in contact with other members of his faction, and unless noted otherwise, most factions tend to have agents, contacts, or headquarters in settlements that are at least the size of a large city. To reflect the difficulty of contacting a faction agent in a smaller settlement, PA costs increase by 5 in communities smaller than 5,000 people. This change, of course, can vary by organization; for the Green Faith, for example, the opposite is true—PA costs increase by 5 in communities larger than 5,000.

Belltimber Blades

Faction Resources

1 TPA: Gain an insignia of the Belltimber Blades, signifying allegiance to the group.

5 TPA, 1 CPA: Hire a squad of 10 1st-level soldiers for a routine mission such as guarding a caravan or escorting a person from one city to another. The Blades considers these missions low-risk training operations for the newest and youngest recruits, and dragging these mercenaries into deadly conflicts is a sure way to lose prestige with the company; most characters using this resource do so just for a show of force, though the soldiers do fight if combat occurs.

5 TPA, 1 CPA: Acquire combat trained mounts for a week (as per the Weekly Service).

5 TPA: Consult with a local officer of the Blades, gaining a +2 bonus on a Knowledge check made regarding that region. The character must wait 24 hours for the officer to report back with the desired information.

10 TPA: Gain a +1 bonus on Intimidate checks made to influence common folk in Yuncia and near cities where the Belltimber Blades operate. At 20 TPA, this bonus increases to +2, and at 30 TPA, it increases to +3.

10 TPA, 3 CPA: Hire a specialist (any NPC whose level is equal to half of the PC's) for 1 week.

10 TPA, 5+ CPA: Gain a contact (1/2 PC's level) in a particular city where the Blades operate. The character can consult with this contact for local gossip, news, and advice; this action allows the character to use the contact's bonus on Diplomacy checks to gather information and on Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks made within that city regarding the contact's city, but the character must wait 24 hours for the contact to provide the desired information. For an additional 10 CPA, the level of the contact increases to the PC's level. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend CPA to find a replacement contact.

15 TPA, 10 CPA: Hire a master specialist (any NPC whose level is equal to the PC's) for 1 week.

20 TPA: Gain free passage on military vessels that are friendly to the Blades.

20 TPA: Purchase or upgrade weapons and armor at a 10% discount.

20 TPA, 20 CPA: Gain a bonus combat feat, this training takes 1 week and can only be selected once.

25 TPA, 10 CPA: Gain unlimited access to one safe house controlled by the Blades in a particular city. The safe house normally looks like an innocuous building, such as a warehouse, and the Blades bribe local law officials to look the other way. The character may enter and exit the safe house once per day without risk of attracting attention or revealing its location to enemies; some may have a secret exit in addition to the conventional exit. The safe house is stocked with simple food, basic nonmagical weapons, and a selection of mundane equipment. Larger cities may have multiple safe houses; smaller places (especially outside of Yuncia) may have none.

30 TPA, 5 CPA: Have a Blades team scout out a location, informing you of potential threats or things of interest. You also gain a +5 to any skill check that would be relevant to their scouting.

40 TPA, 10 CPA: Gain the rank of Captain of the Blades and gain a team under your command who can carry out missions for you.

Note: This is not an exhaustive list

Faction Spellcasting

The Belltimber Blades has divne and arcane spellcasting up to level 9 CL 18, and alchemical casting (including infused extracts you can take for 72 hours) up to level 6 CL 16. The base cost of spellcasting, excluding material components, is at 75% of the normal cost if purchased with CPA (the normal formula is 10*spell level*caster level GP). You can also have them purchase casting outside of the Blades with CPA at 150% of the normal cost, excluding material components.

Other Services

Weekly Services

1CPA Mounts (light riding horse, camel, mule, or pony) for the PC and up to one companion per level

1CPA Boat travel (freshwater or coastal transport for the PC and up to 10 others; includes a crew of four 1st- level experts)

1CPA Work detail of 50 1st-level commoners

1CPA Skilled craftsman (expert of 1/2 the faction member's level)

2CPA Bodyguard (warrior of 1/2 the faction member's level)

2CPA Ship travel (deep water transport for the PC and up to 20 others; includes a crew of 10 1st- level experts)

2CPA Squad of 10 1st-level warriors

2CPA Combat trained mounts (light or heavy warhorses or riding dogs) for the PC and up to one companion per level

Note: Services requiring NPCs or animals include appropriate gear for their class and level and all living expenses for them. For double CPA cost, these NPCs serve for up to 1 month. The character is expected to return any NPCs or mounts and their gear to the faction when finished with them. If the PC returns less than 50% of the mounts, gear, or NPCs acquired, she loses 1 TPA (and 3 TPA if none are returned).

Other Services

1CPA +4 to one skill check

1CPA Purchase a single item worth 375 gp**

1CPA* Wealthy cost of living for 1 month

2CPA Purchase a single item worth 750 gp**

2CPA* Extravagant cost of living for 1 month

5CPA Retrieval of a dead body to a faction-controlled location

* Cost of living covers 1 month and is detailed on page 405 of the Pathfinder RPG Core Rulebook. ** Characters can't spend multiple PA for more items costing more than 750 gp.